Hi everybody, in a project, i need over 50 pictures, so i exceed the 10mb limit.
I want to load external pictures from my github account.
The cst load but i have an error: The canvas has been tainted by cross-origin data...
This error break snap:
1-I can't save the project in the cloud
2-I can save the project locally, but I can't load it...
3-I can't resize the stage normally
4-sometimes, if I add a new variable, all the blocks in the variable corral disapear
Just to note @xavierpi is currently working on adding some fast Base64 converters to the MQTT extension so that should speed things up considerably in future
Note this is not a loadable image - just a screenshot of current developments
"from, to base64" are not the generic one, i.e. converting flat array of bytes to base64 string?
To effectively transport media data, they should remain encoded as png or wav.
If it's reporting a data URI, then that contains a mime type, telling ypu ehat kind of file it is. It can be used to tell the from base64 block to report a costume instead of text. I'm mainly saying this for other people, idk how the block actually works.