Is there anything that can be done with this corrupt project?
error:

i already try to recover: same problem…
(i can download the .xml of the project)
Is there anything that can be done with this corrupt project?
error:

i already try to recover: same problem…
(i can download the .xml of the project)
can i see the xml
What are some of the last actions you performed? Do you know what caused the project to corrupt?
xml link:
https://snap.berkeley.edu/project/14922451
project page:
I don’t know, I saved the project several times and I think it was already corrupted at that point.
I don’t know if it’s related, but sunday in afternoon, I had a small problem saving (it took a very long time before the “saved” message appeared on the screen). I tried saving again immediately afterward and everything went smoothly.
Did you close or refresh Snap! after saves?
idk
How about I reframe my question: Do you routinely leave Snap! running on your computer all day, or close Snap! once you finish with it?
not all day but for a long period of time
I am not fully sure what was happening, but I discovered a makeshift remedy and got the project to load. Follow these steps:
card engine project.card engine - Copy.card engine - Copy, and delete all custom block definitions. Look for the <blocks> tag that it is not empty. Delete all the contents of the <blocks> tag. Just the contents.card engine - Copy first. The project loads fine, but all custom blocks are undefined. Ignore what is in card engine - Copy.card engine project. Does it load fine with all the blocks and other data intact?oops, dev mode has nothing to do with this other than so I can screenshot the IDE easily
it work ! thank you very very very much !
It seems that you redefined a primitive
to show variables dictionary in the first slot
<block-definition s="%'#1' of %'#2'"
type="reporter"
category="sensing"
selector="reportAttributeOf"
primitive="reportAttributeOf">
Your primitive definition is not in sync with scripts. Scripts store first parameter as a variadic input.
It should load if you modify the primitive definition (input type to variadic) in XML
<block-definition s="%'#1' of %'#2'" type="reporter" category="sensing" selector="reportAttributeOf" primitive="reportAttributeOf">
<header/>
<code/>
<translations/>
<inputs>
<input type="%mult%s">
$_costume #
<options>§_getVarNamesDict</options>
</input>
<input type="%s" readonly="true">
<options>§_objectsMenu</options>
</input>
</inputs>
<script>
<block s="doPrimitive">
<l>
<bool>true</bool>
</l>
<l>reportAttributeOf</l>
</block>
</script>
</block-definition>
You’re right !
Thank you for your time…