Yep! I mean, I do have experience making Text-based games and even games that utilize wireframe graphics (because of the horrible refresh rate and how long it takes for the Ti-84 Plus CE to redraw each frame of the game) but I haven't tried rasterized graphics yet.
Ehhhh depended on what computer you had. If you had a Ti-99/4a, Exidy Sorcerer, or even an Osborne 1 Laptop, you'd be having a Zilog Z80. If you had a Commodore 64 or Apple II, you'd be having a MOS Technology 6502 chip. And yes, Apple did use third party computer chips back then (unfortunately their products are expensive now because of the proprietary chips)
Hehe, overclocking a Ti-84 Plus CE and putting it in an Emulator on Snap!. I'd like to see my Flight Simulator, the TiFS, work at like 30 FPS with zero refresh on a Ti-84 Plus CE.
No, it doesn't work at 30FPS with zero refresh. I have a video of myself playing it on my Ti-84 Plus CE, if you've seen it (which I don't think you have) you'd know...
Those were the most popular choice of CPU back in the 1980's, at least until other chips like the Motorola 68000 and even the x86 and ARM CPU's came out.
EDIT: Actually the Motorola 68000 came out in 1979 but...yeah no one used it much until the late 80's. I dunno I should probably do some research.