i published one of my projects that had mqtt in it and the first thing that happened is that a malicious programmer jammed my matchmaking service by pretending to be a player than disconnect right away so you couldn't play the game
Then I'd suggest looking at the forum post I linked. It describes a bunch of info about MQTT.
yeah that sounds annoying...
but seriously, there isn't really a good way i can get a secure cloud server right now...
what will you be using this for? you can try setting up some sort of validation system
yeah that post actually gave me a piece of information i should've looked for a long time ago
i never read it fully and carefully until now...
that's what i was thinking of doing
what will you be using this for? i might be able to give you some tips.
well nothing really specific (now) but i just thought the project would be fun and it would supply a whole new library of cloud blocks that could be easy to work with and understand
i am trying ok
its very hard to make mqtt secured
also what do you think people will do with it
leek privite info
yeah
people online would do that
no matter what site they're using
so many internet users have no sense of personal boundaries
i get that
but that could only happen if someone made a chat system out of it
which is forbidded by the creator of mqtt
i also get that my system isnt perfect
the main downside of mqtt connecting to all projects is that someone could easly make a hacked version of the game
not really...
they can simply store data from a website that steals private info (for example: ipinfo.io) in the mqtt broker without the user knowing and then fetch that data whenever they feel like it
keep in mind that this is just a bit of game data
also im thinking of adding a special password system for certain cloud databases
maybe every time a new database is created a random password is created
for example: 8 randomly-generated alphanumeric characters
yep
thats what i was thinking
but it would be reworking the database creation
instead of just creating/connecting it would be two seprete blocks one that creates a database with a password and the other that connects to it with the password
also im working on P.A.N.S. right now so i wont add the above ideas till tomorrow
by creators of snap*
if you'd like, we could work on it together in a smerge project
i dont really know how that works
also my mom says we need to leave soon so i wouldnt be able to anyways
It's just a single JS block it adds to connect to a server and save the code. You just click the block, write a commit message, and go!