Cloning sensing

i am trying to make a game. I am using a lot of cloning. I was wondering if there is a way to sense when all of the clones of a sprite are gone. then broadcast something to start the next phase of the game so i don't have to use a timer because hat could get it wrong and start spawning more enemies.

but with whatever you want do instead of the TELL (STAGE) TO. I just used that for debugging. This could run in its own thread or, if your main script has nothing else to do, then you could just put

in your script ahead of whatever you want to do when you run out of clones,

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.