Any advice on creating a way for clones to identify themselves? I noticed that clones cant have their own variables even with the Create Variables library, my project has clones be able to target a different sprite based on an aggro chance rng and I need a way for them to be able to maintain this for multiple turns. My initial thought was that each clone could have an individual variable but there'd be no way for the code to check the clone# that I know of.
I mean when your script says "set my name to pick random 1 to 100", thats a variable, but the variable would get overridden when the next clone is created during that script, meaning all clones names would be the same, no?
Sprite local variables also are unique in every clone. I use that, because I feel like sprite local variable are more reliable.
Oh, and if you want a truly unique id, you need to check all the clones ids to see if you're creating a new clone with an id that is the same as another one.