Also, don't use fsul's cloud var blocks
https://forum.snap.berkeley.edu/t/how-do-you-create-a-multiplayer-online-game/5305/3
Also, don't use fsul's cloud var blocks
https://forum.snap.berkeley.edu/t/how-do-you-create-a-multiplayer-online-game/5305/3
im going to use them. i dont have a server.
so what?
they dont work
Update: faster chat reload time.
REPLY TO THE MAIN THREAD
What do you mean "hacker?!"
Yo that's cool
deleted it, it doesn't work, but dont use fsul's cloud vars
Just made a test class, because it looks like some classes are getting deleted for some reason. We can test the class function there:
NAME: Test_Class
CODE: CLASS
But when we are in a class, and a student is being rude, you don't ban him/her! That's like expelling a student for being mean in a class! It's more like putting the student in a time-out. The student cannot use the chat or do anything for a certain amount of time. The only thing the student can do is do assignments.
Also when the student gets put in time-out, I'm thinking of making some kind of algorithm to send a message to the student's parents saying "Your child has been put in a time-out for [TEACHER'S REASON]"
NAME: class_time_dev
CODE: dev
I want to leave this collaboration, please remove me
Hey, @slate_technologies, I'm going to need more buttons if we want to make a time-out system. Using the pen for buttons is getting really finicky because of the chat updating so quickly. So please make a button for the time-out.
Thanks,
@joecooldoo
Oh OK
How DO you want the button to look like? Also I'm not so sure about what I'm doing with ClassTime. We don't have a teacher login system and the teacher is just a student once he/she logs in. I think we should have some kind of Email confirmation
I was thinking about it to. Maybe have the teacher click a button and it asks for a teacher code?
I don't think we can send emails. Someone could switch to a port and view the teachers email, and say the person spams them. That's why we shouldn't use email verification.