(the car driving engine)
**I tried to make a car driving engine by myself and it didn't work? **
**I tried using scratch to help but it failed. **
can you guys help me fix this problem
(the car driving engine)
**I tried to make a car driving engine by myself and it didn't work? **
**I tried using scratch to help but it failed. **
can you guys help me fix this problem
Hi @12039487751 welcome to Snap! Can you post a Snap link to your project or what you're trying to do in more detail so the community can reply and help
i don't think the code for it is particularly good but what about it doesn't work? the car seems to move around just fine
I can help you make a better Car Game Engine on Snap. Just give me a few minutes.
school
but it is only limited to the backdrops and it needs to be on a separate sprite
what is? i don't know what you mean
Sorry it took so long BUT YES! I have my Car Engine ready!
https://snap.berkeley.edu/project?username=slate%20technologies&projectname=CarEngineVersion1
Just saying, I used Scratch to do all the code and then used Snapinator to transport it here. HOWEVER, Snap and Scratch are VERY different. For example, I toned down some variables in Snap! because the car was too fast (This didn't happen with the Scratch version).
I can show you what I mean in 2 hours
No, not really..?
Also, you've said that a lot, so just don't.
Scratch works at 30FPS, @60 so loops go twice as fast.
As for the engine:
Oh
I'm just so used to using Scratch...I wish I can tone down the FPS of Snap.
Not really, you can only turn if your car is moving.
Well I can code that into my car game engine next if anyone wants that.
i'd reccomend learning about deltatime calculations, if you do it properly framerate shouldn't matter
The wheel rotate based off of the rotation of the steering wheel, regardless if the car is on or not, as it uses mechanical parts to move it, so they don't require any power.
thank you
You're welcome
(I'll link a Scratch version as it is more realistic later)
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