I'm working on making a cool game for cool people, but it would need a save feature. Is it possible to do this? If so, how?
Some people shared cloud variable methods in the forum.
You're probably looking for local storage.
And to get the item:
let level = localStorage.getItem('level') //returns the stored value
There is a library for that in the dev version of Snap!.
var i=0; setInterval("i++;localStorage.setItem('spam1Kb'+i, Array(1024));",100);