i used a list to simulate nodes, then made it so it keeps track of its moves and when it succeeds it adds its moves to the move list and when it fails it deletes its move history it slowly gets faster at escaping Snap! Build Your Own Blocks
Semantics, but AI can be me throwing a ball at a wall to determine the weather in two weeks. Nothing about that - not the ball, not the wall, especially not the idea - is actually intelligent (what really is intelligence anyways), but anyone could claim that it is, thus the artificial bit of artificial intelligence. It isn't real.
I've added some metrics to the training process: Username=dardoro&ProjectName=boxed%20in%20ai&editMode&noRun
For the simplest arena (costume "Basic"), after 20.000 iterations, I've got a success ratio of about 50%.
For the "Narrow" costume I've got only ~25%.
For the "Obstacle" there was 0% after 20.000 tries.
I'm not sure if it can go any better ... and the "model" tends to be huge (10^6 items).
i added a "tries" counter and wall maker object, it seems to actually try to find the exit, but overall it's just doing random movements (as expected)
i'll try to remove the wall maker object and just make a default wall like in the original project, and leave it on for about an hour to see if it gets better