I was wondering if I could have some help with the boomerang for my Zelda 2/ Castlevania mashup platformer game. When I activate the boomerang I want it to work like the cross boomerang in Castlevania where it gets thrown and then will come back to me but the problem is that it will just keep moving in the direction I'm facing and won't disappear when it touches the player. Here is my game so far.
idk what the sus bus you're talking about
stay on topic and don't necropost
no necroposting?
wow i didnt even realise
i kinda use turbowarp now so doesnt rlly matter
yes everything is first class in snap but the quality is terrible
it refused to save my TDS i put endeavor into cause it was more than 10 MB
idk how some people make it fit inside 10 MB for tds
turbowarp has at least SOME first class things
lists->json
costumes->skins
i still wont necropost tho