I would like a percentage block that can give a percentage chance to a random chosen number from this block:
It seems that every time I try to make a way to have a skin to not be picked from a pack all the time, because the skin I’d want to consider the hardest to get, practically always gets picked, ruining that whole point. All I’m asking for is a percentage block to change that.
You can do this yourself in Snap! code. I don't know what you want for the user interface (which is one reason why you should write it yourself!) but if I were doing it I'd take a list of values and weights as input, so
would report 7 or 8 or 1, but would be five times as likely to pick 8 as either of the others.
I figured someone would ask that. :~) Then you just multiply all the weights by the same number, and round. If you're good at math, you program the block to scale the weights automatically.