Block Flipper

nevermind i figured it out

Each object has
[scratchblocks]
when i receive [load level v] ::control
if {
delete this clone ::control
}
[/scratchblocks]

Yeah I figured it out.

Ok

Does the character spawn in the same spot every level?

No, it’s the p object in the level data.
(Or the p# object)

Is there any easy way to get the starting position for the current level?

Amazing game, but, it is super hard, even the first level!

Oh, yes. There is a block in looks “starting image of level ()”
Just put the level number in the input, run the block,
And then go into the player sprite and check it’s coordinates

The first level doesn’t have any obstacles… are you understanding the controls properly?

It needs to be fast

i mean second sorry

Oh. Probably not. You could put a block to save the position in a variable
Right under the players
“When I receive start” block

Ah, yes. It is a hard level. It used to be even more confusing…
I’m making a story mode for the game, it will have a slower difficulty ramp.
(If you want, there is a way to access what I’ve made of the story mode.)

Alr, I’ll just wait for it.

Ok. Hopefully a beta soon! :)

I finished the coding part, but its taking forever to save.

Yes. It’s a large project.

How long does this usually take?

A minute or two