I like the game concept and I love how you designed the background. There were no technical issues when I played but I thought it would've been better if the rocks were smaller and the spaceship moved slower.
I love the idea of using a projector and changing images as your final project. I think the music is a bit lagging behind the visuals on my side, this might be a me problem. Everything else is looking great!
My final project is refining my game!
How to play:
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Press the green flag to start the program
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Take time to read the instruction page
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When you are ready to play, press the enter bar
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The game will begin and the music will start playing
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the purpose of the game is to try and listen to as much of the song as you can before your time runs out
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you must collect enough stars to do this
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the clouds run at different speeds, sizes, and at random positions
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the stars travel at random speeds between 1-5 (faster than the clouds)
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once you get to the game over screen, press enter to play again, or the green flag if you want to read the instructions again
For my final project, I edited the pac-man script by changing the maze for pac-man. I changed the grid from 9x9 to an 18x13 grid. I entered the different locations of the walls into a reporter block and created a custom code block to record the grid locations. I then created a block to get the positions for the food and the positions that the ghost and pac-man can move through. I also created a shortcut from the left side of the screen to the right side of the screen.
I also tried to get pac-man to move using a microcontroller instead of using the arrow keys. I faced some challenges getting the microcontroller to stay connected to the game while it was playing. Ultimately I was not able to get the microcontroller working because it was not able to update its state while the pac-man game was playing. However, I was still able to learn a lot about how the microcontroller works while I was playing around with and testing it within the game.
So it looks like if you take too long to read the instructions (15 seconds) the game starts with a game over screen. Seems unintentional. One way I'd suggest to fix this would be to constantly reset the timer until the game begins