I have a project that Im working on that involves a lot of STAMPing. I decided to remake some of the costumes, and suddenly, everything was getting anti-aliased. so, is there a difference between these two costumes (besides the black pixels in the corners)?
the top one doesn't get anti-aliased, but the bottom one does.
I think this might have something to do with file format or something like that, but I'm not sure.
thanks for any help
Edit: apparently, if I change all of the costumes that are actually used in the project to the new ones, but leave the unused costumes unchanged, it still works, and doesn't get anti-aliased
Yeah, really it should be an option. The paint editor was designed for costumes that are, you know, costumes: wizards or footballs or bananas, then anti-aliasing is the right thing. But for abstract shapes like your squares, it's a pain in the neck and should be turned off. I have this problem a lot too. Maybe someday Snap! will have a built in AI that decides for you. ;~)
a setting for the project (or if possible, for each costume,) for anti-aliasing would be nice.
or just making it so it uses non anti-aliased versions for things like STAMP and PASTE would work too
I think what triggers it is actually changing something in the bitmap using the costume editor. If you just want a square, you can make it with the NEW COSTUME block and avoid the editor altogether.
Ok. I made these costumes with an external editor though.
Do you think the costumes could be converted using
PIXELS OF COSTUME CURRENT and NEW COSTUME ?
update: when I used the project on a different device the costumes were anti aliased again. both devices were MacBooks with safari, but the one where the costumes were anti-aliased was newer.
can other people try the project and tell me if white lines appear between the blocks or if the world gets blurry when placing blocks with Z or by clicking the stage
Thank you