Hi, I want to see if one would be able to make a multi-step three-dimensional graphics engine using Snap!
My Idea would be to use;
A multi-step raycasting,(using multiple "Scenes" to represent different layers of a room)
A 3D Block model Engine that could also be configured into different shapes
An Image stretching/enlarging/modifying engine to stretch a graphic texture over the aforementioned block model engine
Some sort of color-coded system on the raycasting engine to tell the game whether a line is a Wall or a specific Object
And finally a system that would tell the 3D Block Model engine to load up a shape because the Raycasting system found that objects Color Code in the room, and being able to place it properly and to the correct size
this is all Hypothetical and very complex, I am open to any suggestions, advice, or help
have a wonderful day!