Could there be (or is there already that I missed) some way to change the upscaler that snap uses for sprites? I was thinking of some setting that could change between pixel accurate (blurry) and sharp (but is sometimes inaccurate) scaling similar to the way that scratch does for sprites.
Where this can be a problem currently:
For example using this 20 * 16 pixel test pattern:
And scaling it up 700%:
The edges become very blurry, even more than I would have expected if a program were trying to correct for accuracy by making edges slightly blurred.
After doing the same thing in scratch 3.0: (1400%)
The edges are still completely sharp, although I have noticed some inaccuracy when images are very small:
(The second and fourth pixels diagonally from the center are slightly larger)
The current implementation makes it difficult to use small images, without running those images through a different program to scale them up (turn small pixels into larger pixel clusters) and then import them back into snap to remove the blur.