A Snap! Mod Idea (Part 1)

How?

you made it tell me how and I will remake it and

I did quite a bit. The list of things I did would be pretty long.

Edit: but most of them were just deleting, resizing, and moving morphs. Pixel-perfectly.

hm, do you use safari? if so use the EXPORT SUMMERY OF PROJECT feature.

Chrome.

drat, I don't use Crome.

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|                 Word                 |
| File  Edit  Tools       |-| |O| |X|  |
|======================================|
|                                      |
|Yay! ASCCI art!                       |
|                                      |
|                                      |
|                                      |
|                                      |
|                                      |
|                                      |
|                                      |
|                                      |
|______________________________________|

I just used the "Export summary" option in the file menu, and I got an HTML file. (too long to put here)

What's this for?

Its ASCCI art I made.

not allowed on Crome.

But why did you put it here?

I'm saying you could make ASCCI art with this mdo.

What isn't allowed on Chrome?

me. duh

Oh. Now where could I put that HTML file where you can access it...

Edit: Well, just look at the first page of it:

How fast is your device?

Here's a hint:

It runs Sims 4 at highest graphics very well.

Plus, most of those aren't even loaded.

Edit: But it can be annoying:
Screenshot (141)

I see, a text-only Snap!. I would use it! A lot of my projects are like this; there are a lot of uses for text I/O besides the REPLs you're thinking about.

If you want I can brain-dump all about Object Logo text boxes, which is what you really want to build.

7.0 has a double-width category feature at the moment, but I'm not sure it'll survive into the release version.

Oh, yeah, you can't save dev-mode-ness in a project, but you can save the project and enter dev mode after you load it. Also, I'm not sure why you think you need dev mode, but the hidden primitives that only appear in the palette in dev mode work perfectly well in normal mode once you've put them in a script.

Because I edited a lot of Morphs. Just look at the screenshot in the original post!

What I need is to save a dev mode creation as a source code, so I can make a layout in dev mode, download it, and open up an HTML file, and have that layout ready to go.