inspired by a penguinmod extension with the same name
https://snap.berkeley.edu/snap/snap.html#present:Username=mehone&ProjectName=3D%20math
if youre a nerd who studies math and 3D stuff, its probably great for ya
inspired by a penguinmod extension with the same name
https://snap.berkeley.edu/snap/snap.html#present:Username=mehone&ProjectName=3D%20math
if youre a nerd who studies math and 3D stuff, its probably great for ya
Looks noice to me
However, go to my position in 2D
should be:
Because otherwise the sprite looks bigger the further it is.
Also, change my position to
should be changed to change my position by
.
ok
That's not the way to go. When I set the Z to zero, it gets humongous because 100 divided by zero is infinity (actually, it's not infinity, but rather undefined; however, according to a computer's understanding, it's infinity):
because 0 is the closest
also i cant explain the -1 one
I will explain why the sprites becomes microscopic when you set it to a negative value, is because $$100 \div-1$$ is $$-1$$ (which happens because positive ÷ negative = negative). However, Snap! does not allow sprites to be smaller than 1%, so that's why the sprite is not fully invisible.
You should just do [scratchblocks]((100) + (size))[/scratchblocks] for the Z. Here's my remix of the project in which Z position is improved (it might not work right now because I'm working on a size feature) and the sprites go to different layers based on their Z position.
EDIT: I also temporarily took the blocks out of the category so I can add them to a new category in the order I like.