When I create tetris there is a clone problem

Hi @ryan_a!
Different comments...

  • First, you must check your condition. You are doing
    issue1
    but I think you want to
    issue2

  • Second, check your parallel behavior. I you want some order on your actions, you must take care of it. For example, maybe you have to change "When I start as a clone" hat to a "When a receive (a message)" one, and then "broadcast (a message)" where you want to init the actions (after the init actions on the main sprite).

  • And third, same comments of others.

    • Maybe it's better to use costumes (not different sprites to be a single object). It will better for collisions and more...
    • To use "tell as.." is great and easier.
    • If you have a "T ID" list, you don't need another variables for each clone. They are stored in that list!

That's all.

Joan