Hi @ryan_a!
Different comments...
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First, you must check your condition. You are doing
but I think you want to
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Second, check your parallel behavior. I you want some order on your actions, you must take care of it. For example, maybe you have to change "When I start as a clone" hat to a "When a receive (a message)" one, and then "broadcast (a message)" where you want to init the actions (after the init actions on the main sprite).
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And third, same comments of others.
- Maybe it's better to use costumes (not different sprites to be a single object). It will better for collisions and more...
- To use "tell as.." is great and easier.
- If you have a "T ID" list, you don't need another variables for each clone. They are stored in that list!
That's all.
Joan