those are really buggy for some reason, if you look in some of the blocks it actually removes them
I made a quick few blocks for easier execution of string'd scripts.
[details="Import "catch (result) from (blocks)""]
[/details]
Removed import for run()callback() because I did not have the energy to update it
You can also create a script pic of the block definition to import the block from it.
I really need help fixing this bug its like the only one left (that I've found)
This is correct
This is supposed to be zero
its not really a bug, but its how splitting blocks work
if you remove all the slots there are still 1 list option there
I don't see a way to do it. My only proposal for snap would be to say the amount of slots in a variadic input, similar to how you can put them in.
sarpnt
February 9, 2023, 11:11pm
46
list > and list> behave differently when joining them
(join list > 3) makes list[3]> but (join list> 3) makes list>
you can compare these two with = and see they aren't the same
and that is the input list option
d4s_over_dt4:
first do (keep items <abs()= > over ((slots of _)-100))
then for each element of the result(keep track of the slot number) there shall be a thing:
if the item is a square number then the thing is “Hello, world!”
if the item is 5 then the thing is {clear}
if the item is a factor of 10 then the thing is <0=0>
if the item is between the second and penultimate composite less than 10 then the thing is {()}
if you havent got your thing yet and the item is a prime youre screwed(if the block is a primitive then the item shouldn’t be greater than 10 if you are screwed)
lastly use <<(join input list (append(list(block),(reshape (list ) to (slot number)),list((thing)))))=(block)> xor <item=5>> to detect empty slots
oh right thats what im thinking
i know how to do too
(why is everyone ignoring me)
but idk how to do object or list slots
I got it to work, but for some reason, it doesn't work with rings
aww man do i need to give you de code
there you go
(im making another rev codif lib)
yaaaaaay no more bugs
(at least right now)
oh ok
my version does work with rings i think
i fixed that too
it was literally one number
aaaand there is another bug somewhere hlweiuruiwrfh
UGGHHH, RINGS ARE SO BUGGY
whats that supposed to do
are you also trying to make reverse codification