MQTT live project collaboration

half the functions in here are useless

try this block instead
untitled script pic
which also makes local variables stay local.

now, to integrate it, just replace your old block definition with the one above

what about rename all

also the new rename you gave doesnt work


we still need rename all

how?

i was thinking we could scan the xml of the scripts on the user that made the change and transfer them over like i did in the first script

yeah, use the scisnap event handler block (i'll show you how in a little bit) to add scripts to the scripting area
or extension syn_scripts

i wrote something to do that. thats simple.
To Do:

1. Rename all (variable)
2. Create sprite (sprite)
3. Clone sprite (sprite)
4. Delete sprite (sprite)
5. Editing script (script)
6. Change costume (sprite)
7. Add costume (sprite)
8. Add sound (sprite)
9. Save for offline changes (stage)
10. Graphic change (sprite)
11. Sprite rename (sprite)

need a way to delete sprites from stage

Would it be okay if I worked on my own version of this?

working on it.


works for create a new sprite - just choose turtle sprite in the menu.

create a clone of [ V]

?

replace item ([number] v) of (my [costumes V]) with []

add [] to (my [costumes V])

add [] to (my [sounds V])

?

?

create sprites, deleted clones, or permanent clones script pic (4)

ghost effect and stuff like that I assume

ofc

@sathvikrias can you implement this into the code

Thanks, I really like this idea but you are doing it in yall's own way (which is fine!) and I'm doing it in a different way

the goal is to do it without js

thankfully, due to extension [ V] [] @delInput @addInput blocks and libraries such as sci snap we don't need js

yup. lmk ur progress