Wow, you're on a reporting spree. Did we annoy you with anything? Let me reiterate that this forum is not a medium to drag me into discussing technicalities, much as this seems to be the thing you're really interested in. See, what keeps disappointing me is that over in Scratch y'all just make awesome projects, and here y'all just want to make it into the Snap! dev team. You'd think that with lambda, HOFs, proper tail recursion, lexically scoped local variables, hyperblocks, custom functions, prototypal inheritance, meta programming and a rich environment of APIs you'd come up with a wealth of awesome original projects. This isn't to say there aren't may wonderful, astonishing projects in Snap!, but the discussions in these forums are almost exclusively around ... technicalities and showing off "advanced" googling.
Let me give you a couple of examples: The other day I was asked by a curriculum writer whether it would be possible to use Snap! to teach about QR codes. Before saying "sure" I went ahead and searched for a project and found ... exactly none in Snap. Then I looked in Scratch and found overwhelmingly many of them. Examining some of the better ones in Scratch and comparing them against the QR code spec I was once again shocked how terrible it is to transcribe algorithms to Scratch, because for every function you need to make a global variable and then a custom command block that works on it, and everything needs to be inside nested loops working on global variables all the time. Yet this is what happens and many people are creating awesome stuff that way. You know, not just impressive games, but actual hard computational projects. They're not put off by Scratch's impoverished abstraction capabilities, and in their project notes they're not complaining about variable scope and of the need to write spaghetti scripts. Yet here we are in Snap!, where you'd think that with HOFs and Hyperblocks it would be pure joy to delve into such projects. But instead ... what comes out of all of this is just a bunch of dudes wanting to talk technicalities. Man, I'm so frustrated by this.
Similarly, projects like 3D wireframe models are all the rage over at Scratch, and all but totally absent here in Snap!, even though with Snap's built-in support for vector- and matrix operations they seem like a natural area to explore. But - again - all I'm seeing is folks nitpicking about "compiling" blocks and how creating absurd levels of nested statements is "lagging". Geez.
The same applies to project ideas like gesture recognition, vector graphics, sound synthesis, OCR, and many many more. Instead of surprising us with what you can accomplish when advanced CS concepts meet fun challenges all I'm ever reading here is kids discovering JavaScript and wanting to drag me into discussing Morphic.