Getting costumes from external sources

I like your cache :slight_smile:

thanks :slight_smile:

the primitive only has a cache of size one,what a trash!(we dont normally repeatedly call the same costume---we use variables)

is it compatible with other format than .png ?

if the pil can open it,yes

OH RIGHT
You cannot let this read stuff that do not have an alpha(i found out that pil doesnt give a nil on alpha when there isnt any,instead it gets an error,because you guys are monkeying with stuff that dont have an alpha and server is mad)

I'm sorry, I've tested a


block from a helicoptur project with a random image from a clipart services.

This block does not require a hand-crafted server to convert images to uncompressed pixels, just any all-purpose CORS proxy.



Thats nice

(i dont see anything that should be apolegized)

maybe it has weird dimensions?

i cant extract the metadata

Your block was embedded with the cached costumes :rofl: - browser/JS was not able to handle this.
So there is a fresh one with the URL of the image causing your server to fail


thats why

All origins fork on replit
https://all-origins.joecooldoo.repl.co/

Could you give a practical example of using this please Brian?
Because by the time I 've got a current costume from a url, I find the canvas has already been tainted

you cannot do pixels of costume with tainted stuffs

Oh. Sorry. I tried it on a vector costume from our collection, and those can be turned into bitmaps. I give up, I guess. I'm so not a media expert.

vector costumes work fine
but all textures are bitmap

Wait what? It's vector costumes that give "tainted" error messages.

I mean that your method works fine on vectors but bitmaps go boom

Oh. But it isn't needed for bitmaps!