Community-driven script

Yo, change the last script I suggested to this:

You can delete the first block if you want. It is just a custom block I made which contains 3D movement blocks inside of it.

This project is stale for a while, so I'm reviving it.

I have modified the clock script for the original (non-clone) sprite, which in turn tells the stage to tell the time. Havng multiple clones replicate the exact same bubble at once only creates a lot of lag.

Last block of the script hatted by when I start as a clone is now this:

forever {
run ({move () steps::rgb(0,14,230)
if on edge, bounce} @>) with inputs ((1) + (([abs V] of (x position::rgb(0,14,230))) / (10)) @<:>) @<:>
}

This is now the last block of the first script:

Are we allowed to remove blocks other people have made, or is it purely additive?

I say yes, but this is about adding.

Make sure you keep the block count increasing by adding more blocks at a rate higher than removing.

I thought about reviving this again.

I guess it's time to slowly morph this into another operating system because interest plummeted really swiftly...

when gf clicked
+ask (list [Apps] (list [Clock] @<>) @<>) and wait
+if <answer is [Clock]::sensing>::control cap

At least to me it's looking fit for another library block.