[!ALPHA!] Snap! Alchemy - an adventurous game

Finally! That worked! Now all I have to do is to have the stamina to make a loading screen... and make sure progress doesn't get erased by overlapping instances (if anyone knows what I mean)!

In the inventory, elements that have been synthesized in the past are displayed, but is it possible to display how they were synthesized?
(Example: Steam <- Water + Fire)

In the future I could add an encyclopedia of elements, that includes every element and shows the way they're synthesized as part of the information about an element. Good point, but I'm a little busy working on other additions.

I finally added letters! Who can create Z first?

Oop- It crashed for me. I clicked the green flag and the game started, reloaded, turned white, and froze.

Yes, it was resource-intensive. I need to figure out how to optimize this game. It feels like a stress-test for instances of Snap! now.

Meanwhile, try a better browser / machine. The browser you're using sounds like Safari because this happened to me for different projects a several times. It works fine for some, including me.

I'm using Chrome on MacOS Sequoia.

I should consider finding a fix eventually. I believe that it was the costumes that made the project resource-intensive.

Maybe you should have a simple touch detection if statement with a more complicated condition in between. Since the first if’s input is unevaluated, it might be less resource intensive this way. I think the problem is that you’re running the same complicated script every frame.

The first element I created in the game is a mountain, but I can't recreate it with any other elements I create after that. Why? (Also, I'm stuck on this part of the game, I need some hints.)

I still haven't added a lot of combinations. I definitely need to review the old elements. Sorry!

If you want hints, here's two:

Air + Earth

Lava + Sea

Any specific element looking to create?

Oh wait, let me change the first combination. I made a mistake!

What's happening?

I gotta work on the game now. I'm a little exhausted to code, so would you mind showing me what the revised code will look like? I consider my code too convoluted to manage.

The help text is under the element. Do you know how to resolve this?

I made it faster! There were a few areas in your code where you made it more complex than it had to be. For example, you used item (1 v) of (item (1 v) of ([columns V] of @list)) instead of item (1 v) of @list.

Link to project

not working for me...

The link or the project?

project-elements dont load

You have to wait a second. That's how it is in the original.