You can just use
I didn't know that the point towards supported list input in snap. Cool.
Yeah we're trying to promote the idea of a point as a semi-primitive semi-abstract data type, so you can have lists of points and so on.
(PS Looks even cooler if you keep the pen up while collecting the vertices.)
Ooooh! That's a really neat project, Brian!!
The catch block in the Iteration, composition library does not resume from the throw block when returned to. I have programmed that feature.
It does for me. Can you send an example that fails using the library version? Thanks.
Number of sprites:
psst, there is
Actually I could have just done "ask stage for my other sprites".
Oh I get it; I thought you were reporting a bug, but you just want (and programmed) different behavior.
That's clever, but a little weird that it changes the behavior of the CATCH BREAKPOINT. I think it would be better to make a new continuation at the THROW and -- I want to say "return it," but of course there's no question of returning something when throwing to a continuation. I guess the CATCH BREAKPOINT would have to have an(other) upvar into which THROW BREAKPOINT could store the new continuation, or something.
Also I think a little weird that you get to return to the breakpoint exactly once. Sounds like you have a very specific application in mind. Yes?
I don't have a specific application; I just decided to give myself the challenge of figuring out how to return to the throw block. You can put multiple throw breakpoint blocks in the catch breakpoint block.
I created some of blocks with help of scratch wiki. But I don't know if it works or not.
May I see the blocks?
But I forgot to save.
Called it. That's much easier to use. Thanks!
if the item # of the input in list = 1, than it reports 0.