[WIP!] Let's build a physics engine

As of now, none of the blocks have functionality, so it is not a usable physics engine yet, rather one in development.

I know that there are other physics engines and collaborations of such and that I should coalesce makes into an existing one rather than start entirely new works from scratch. But at the end of the day, the other physics engines I know are just forgotten. I felt like starting a new one - this, and I promise I will not forget about it. Additionally, my other collaboration, a UI engine, was paused until Snap! 12.

As with my UI engine, the goal of this collaboration is to hopefully be a physics engine that is full-fledged and others can enjoy using it for free!

Blocks (WIP)
Todo

Add functionality to blocks

Log

2026-03-24T00:00:00Z: Collaboration published.

Feel free to spit out your thoughts or suggestions!

Sounds cool! I will for now work on a few setter blocks ;)

Have them set sprite-local variables to sprites, and how they affect physics will be all calculated in the step blocks.

When you are done, just drop the link of your copy of the project!

I would absolutely love to join! Just lmk what to do and make and I’ll try to get on that.

BTW, I want to add a flag which makes it so that all sprites can automatically step in the physics engine (using a Turtle sprite stepping the rest of the sprites). May I?

You can either give me recommendations for features in this physics engine, or if you know realistic physics, you can have a crack at it.

Maybe. Just tell me how this will work.

Is the gravity system global or sprite wide?

I am rather young, but I have a very great understanding of basic physics. I’ll try to help in any way I can

Supposed to be global, but I think we can implement sprite-local gravity.