Why is "play Hz for N seconds" in debugging primitives?

Why is "play Hz for N seconds" in debugging primitives?

Good question; I have no idea. Usually when Jens hides things in dev mode it's because he's not sure the ultimate implementation of the idea will have the same interface, and he doesn't want users writing projects that depend on it.

"Debugging" is kind of a misnomer in those cases. There are a few blocks that report, e.g., the amount of memory in use, which are for Jens to use in debugging Snap! itself.

How do you get that?

Just like how you get all the other debugging primitives.
Shift-click Snap! logo,
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Click "Switch to dev mode", and the Snap! environment should have a gray border around it:


From there, each category should have a section below it with its debugging primitives:
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The memory-related blocks should be in the category sensing:
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