Too many clones

I think my tree broadcast which spawns in clones is happening multiple times. I'm not sure why it is happening. This is my project link. To replicate the problem just go to the left or right then the trees and rocks will spawn.

You should prevent cloning of the clones itself only the "template" sprite.
Generation script pic
Also, clones that reach the edge should be destroyed
Generation script pic (1)

Trees and rocks probably should be spawned near the right edge to get the illusion of scrolling...

Sorry I'm not sure if I understand what you are saying.

Clones are receiving broadcasts. So you make clones of the clones of the every clone ...
You want to clone only only one main, parent sprite.
Clones have temporary? == true

broadcast and wait, maybe?

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