It might be theoretically possible to add extensions like the TTS one (yes i know there’s already one in snap don’t worry) or the physical extensions (microbit, ev3, makey makey…)
but for now we’ll just continue the UI. (If you want to make these extensions, go ahead!)
I’ve tried to fix the tabs up multiple times but I give up every time. I’m not the best UI guy, but I’m the only one that does it. Oh well, doesn’t need to be perfect.
Got it! Your welcome. Currently working on fixing up the sprite bar. 100 more replies and this topic will be split again.. Guess it really lives up to its name.
Question: Will I be able to remove the draggable button and instead (what we should have probably done from the start) change it to Scratch’s block for it?
Ohh. Well, after I finish up the sprite bar, I’ll make a library that gets auto loaded at startup. My only worry is that it wont be in the normal palette (which is what people expect). Perhaps we could add a way to convert Scratch primitives into custom block defs on export? Of course that’ll be complicated, but it could work. And also one more thing, custom blocks currently go to My Blocks. Its a bit weird to have a bunch of blocks in my blocks.
We could also add a disclaimer when Split! boots up saying that “oh, the blocks from Scratch that arent in Snap! wont work in Snap!”, and of course have a option to skip that if you dont need it.
This doesn’t have anything to do with Split!, it’s just made in split. How would this be helpful in Split??? You can just use the normal switch to costume block.