Problem with clones in my game

So I’m having a bit of trouble here. In my game Shovel Knight: Gem Digger, when you dig, there’s supposed to be 1-3 gems that show up via clones. However, instead of just making the clones and being the correct amount each time, the clones are cloning each other it seems. Any way to stop it?

Here is the game

Press space to dig after the game starts

The Shovel Knight_ Gem Digger title script pic block is also run by clones. You can counter this by using a Shovel Knight_ Gem Digger title script pic (1) block. This block reports True if the caller is a temporary clone.

You can add Shovel Knight_ Gem Digger title script pic (2) to some scripts in the “1 gem” to prevent the clones from running the script.

Thanks!

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