(point toward x() y() from x() y()::operators)
What would it report?
Also you can just use
No, because that uses x/y position. I want specified co-ordinates. I didn't know you could do that though. It may help in other cases.
Well, if you know how to do it from the sprite's position, you could always use that knowledge:
But it's easier if you know a little trig:
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