Please criticize my game, Paint Sprayer!

WASD to move
X + A/D to rotate
Click to shoot

The object of the game is to turn the incoming papers a certain color. Turning them the wrong color will make you lose. Try to get the highest score.

Please criticize my game as much as possible. I want to be a developer and would appreciate as much feedback as I can get.

Okay i like the game it is just hard to know what color I’m blasting out like it was saying it hates green but I sprayed yellow on it and it said nooo i hate green and disappeared when I sprayed yellow on it?

This is actually a really cool concept. In my opinion, I feel like it would be easier to use J and L to rotate the color wheel. I also think it would be better to make it so then more enemies come after some time, and make it so the enemies can hurt you. The game could also end if you fail to paint an enemy (leaving the enemy alone).

It’s very unclear on what to do. The only reason I even considered shooting the color that combines with the color they are to make the color they hate was because of kingnico’s confusion.

It’s also just really annoying having to position yourself just to shoot, and using X+A/D feeels way to awkward for me to even consider using it. Maybe not J and L like da-ultimate-creator said because the game would require 3 hands, but something like Q/E, E/R, or even C/V would work.

The game also bugs sometimes and the paint brush after the games ends is on the screen forever, even if you restart the project. I have no idea how this happened, but it did.

The idea is to use color theory to turn them into the colors they don’t want to be. You probably saw a blue paper, so your yellow turned it green, which is good.

I haven’t encountered the paint brush glitch but I’ll check it. As for the controls, I personally find them fine but it makes sense to have multiple options, like q and e as well.

what does x do?
also, can you make it so that you can use space to shoot?

X, when pressed with A/D, rotates the color wheel.

Done!

Oh that’s how it works okay i get it now! Sorry.

I would strongly recommend using some if <> then [] else [] blocks in the project.

I also suggest giving the player more chances. (Like lives)

Isn’t that just an if else block?

um but its a reporter version

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