Platformer code review

Recently I decided to try remaking Shift in Snap. I've only implemented a few mechanics so far: Left and right movement, shifting, running animation. I'm quite rusty with this though and already feel like my code is poor and getting out of hand, so I'd appreciate some feedback on it so far.

Almost all of the code so far is in the player sprite. I had some trouble dealing with costumes and rotation centers which hasn't helped. The original game runs at 25 FPS which is the reason for the 0.04 second waits.

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