Personal Libraries | Dev-log & announcements

Thank you for the notice, I added the message #20 on the original post so it's easier to get to. :slight_smile:

Press the up arrow on the quote to go to it!

Thank you it works!

Beta 1.1 RELEASED!

I definitely broke more things than I should've!

v1.1_b_fix
Reupload, very obvious bug. Bug fixed :slight_smile:

Again, drag the block into any active Snap! window you may have, then activate JavaScript extensions, and then the block. Now, a dialog box will be shown upon activation.

Again, have fun and report bugs. :slight_smile:

I like the dialogue box this is a neat update!

I'm getting a new personal computer by Thursday, so updates will be more frequent and I can also work on some new cool mods! :slight_smile: Be on the lookout for some cool stuff

Hey guys! I've kinda ran out of ideas, but I do have some! You can ask me to make some features and I'll go ahead and think about them. Here are some that I have:

  • Add support for non-blocks, like sprites, costumes, sounds (NOT PROJECTS! you have your built in browser option in :file_icon: > Open... now you just need to know how to add the project data to it)
  • Work on the edit library (but im too bored right now :frowning: )

Any other ideas would be appreciated (and encouraged) :slight_smile:

if you already have data in --teth-plib--, it should not have the dialog pop up when you activate the block imo

If it’s possible I would like if you can publish your library’s if you want.

any updates..?

Haven't really gotten to it. I should probably start working on adding the edit feature. Thanks for reminding me :wink:

How’s progress (i think that’s how you say it I’m tying to say how the features are going) anyways can you do the

It’s ok if you can’t though because that takes most of the personal part away :expressionless:

you already posted that... also, yes,

, but it would also require a major change to the website itself. kinda useless since you can already share library xml files on the forum or share projects with all the blocks in question normally.

huh?

I was trying to say what progress tethrarxitet has made with the mod

So it is possible?

so you know what progress has been done?

read the rest of my post again -

No, they were asking for a progress update.

harsh, but I get it now.

Of course. I only have these since the others are only saving tests:

Left, right, top and bottom.spl

name=Tethrarxitet - Left, right, top and bottom
description=Small blocks to position sprites correctly
xml=<blocks><block-definition s="set left to %&apos;left&apos;" type="command" category="motion"><comment w="199.56521739130437" collapsed="false">Sets the X position of the sprite so that the left touches the new value.</comment><header></header><code></code><translations></translations><inputs><input type="%n" initial="1">0</input></inputs><script><block s="changeXPosition"><block s="reportDifference"><block var="left"/><block s="reportGet"><l><option>left</option></l></block></block></block></script></block-definition><block-definition s="set right to %&apos;right&apos;" type="command" category="motion"><comment x="0" y="0" w="199.56521739130437" collapsed="false">Sets the X position of the sprite so that the right touches the new value.</comment><header></header><code></code><translations></translations><inputs><input type="%n" initial="1">0</input></inputs><script><block s="changeXPosition"><block s="reportDifference"><block var="right"/><block s="reportGet"><l><option>right</option></l></block></block></block></script></block-definition><block-definition s="set top to %&apos;top&apos;" type="command" category="motion"><comment x="0" y="0" w="199.56521739130437" collapsed="false">Sets the Y position of the sprite so that the top touches the new value.</comment><header></header><code></code><translations></translations><inputs><input type="%n" initial="1">0</input></inputs><script><block s="changeYPosition"><block s="reportDifference"><block var="top"/><block s="reportGet"><l><option>top</option></l></block></block></block></script></block-definition><block-definition s="set bottom to %&apos;bottom&apos;" type="command" category="motion"><comment x="0" y="0" w="199.56521739130437" collapsed="false">Sets the Y position of the sprite so that the bottom touches the new value.</comment><header></header><code></code><translations></translations><inputs><input type="%n" initial="1">0</input></inputs><script><block s="changeYPosition"><block s="reportDifference"><block var="bottom"/><block s="reportGet"><l><option>bottom</option></l></block></block></block></script></block-definition></blocks>

(I published these in the post "A slightly more advanced version of position and size")

SciSnap! quick load.spl

name=Tethrarxitet - SciSnap! quick load
description=Load SciSnap! without the extra blocks.
xml=<blocks><block-definition s="load SciSnap!" type="command" category="sensing"><header></header><code></code><translations></translations><inputs></inputs><script><block s="doApplyExtension"><l>src_load(url)</l><list><l>libraries/SciSnap3Extensions.js</l></list></block></script></block-definition></blocks>

Sorry so what does this do?

I've had an idea for a while now but haven't gotten around to asking if you were okay with it.
Basically, I was thinking of forking this and having it pull from a GitHub repo that anyone could make a PR to instead of your localstorage, could I do this?