New game along a 3D Grid “Agoraphobia”

Hello everyone!
I’ve made a 3D game with a working joystick. Swipe to look controls, and (somewhat) working collision detection within a 3D plane! Frontally…
Here’s a link to the project: Agoraphobia by mrace0 | Snap! Build Your Own Blocks
Any ideas to improve this?

Note: if an error message shows. Just hit the flag again. This is a huge WIP and may take a while to finish. I’ll add enemies and a Mini map HUD soon. As well as fire controls

Note 2: this is pretty important, but when starting the project with the green flag. Make sure your on the “rendering” sprite for it to work.

The controls are slightly messed up. W is forward, but A is right, S is left, and D is forward. I’m looking forward to being able to see around the map properly!

Yeah, the Beetle library needs time to load, but by default the project link starts the project immediately. Coming in Snap 12 dev is a fix for this in the library where the blocks will wait until the library has loaded to try and do anything.

I’m guessing you have some kind of race conditions (i.e. 2 scripts started by the green flag and you need one to run first). I haven’t taken a look yet but it should be possible to fix with broadcasts. Only have one script started by the flag and then broadcast a message to the other scripts when ready.

Ah, I was never able to test the WASD controls. Thanks for the feedback!

(I’m on mobile and my PC is broken as of right now)

Fixed the controls! Sorry!

Also the vast majority of the map is under construction. But there’s enough to explore a small bit.

did something happen to the project?
a DialogBoxMorph 5 [631@243 | 256@197]

Oh sorry, it was going through a name change

It was experimental before the name. Here’s an updated link: Agoraphobia by mrace0 | Snap! Build Your Own Blocks

There’s a bug that may occur when looking straight up or down due to the collision detection being “color” oriented. I’ll change this in the future so I can add lighting effects and better ground and ceiling color and whatnot.

ah okay

This game is a huge WIP so there’s not much shading or visuals as of right now. But I plan on adding visual effects and other features eventually