I am still working on a game called admin panel and I would just like to see how you guys like it so far. Here it is:
You will have to look at the notes to find the commands
I am still working on a game called admin panel and I would just like to see how you guys like it so far. Here it is:
You will have to look at the notes to find the commands
What is the link?
I have a suggestion. Try not to resort to defining five entire variables for five different commands, but instead use a list, or in the if block, directly include the commands instead of referencing variables.
Or maybe, I could set them in the stage, because doesn’t have much in it.
or use a list
Just use a list
I can make the list for you if you want? And also why do you make a tag for every game you make?
Sure.
I don’t know what you mean.
the post is tagged admin-panel
Because that is how the tag system is meant to be used?
Not entirely.
If I created a tag for every project I made, it would honestly just be a waste of time (and potentially space). Just use tags that describe your projects or just create a tag with your username. So you don’t have to repeatedly make new ones.
I see your point. But it’s not entirely valid in my honest opinion.
Well he only uses the tags for one topic and never uses them again nor does anyone else.
yeah, you do have a point.
is there something wrong with the snap lists?
(Not tryna be mean buuut) I’m not sure if he knows how to use snap lists for the game that he is making yet. I can help its just that because I barely use snap lists in any of my projects it will take me awhile.
whether he is willing to say that or not, I hope this helps
:
set [commands V] to (list [/explode stickman] [/tiny stickman] [/giant stickman] [/alien stickman] [/car stickman] @<>)
item [*command #* v] of (commands)