Motion With 3D Beetle Geometry

Hi! I’m working on a project with the 3D Beetle Geometry library, and was wondering if it’s possible to make some sort of object move in the 3D space, without needing to erase the entire screen? So, either a way to erase a certain object without affecting any other objects (I will have any data about the object that I might need, so all I need to do is find a way to reverse-extrude shapes), or a way to make some extruded object move, without affecting any other objects. Does anybody know how I might do this, or if this is even possible?

Unfortunately, I do not think it is possible. I have also asked this question, getting “no” as a response. I think the only way is to clear the whole thing and redraw the object in a new position. You could make use of the push position :: rgb(92, 181, 255) and pop position:: rgb(92, 181, 255) blocks.

That’s the conclusion I already came to, and have been working with. (And with fairly successful results at that.)

Here’s what I’ve currently done: 3d cube guy thing I guess or something by the_meep111 | Snap! Build Your Own Blocks

Do you have any ideas on how I might be able to improve the performance? (Also, all the weird stuff with the camera is because I intend on having the camera be able to move independently of the player.)

This is a nice demo.

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