I would leave this out. It doesn’t really help me understand the block, and by being jammed in like that, it kinda suggests that the speech balloon with the sprite in it is the result of that call (partly the fault of result pic’s positioning of the result at the baseline of the expression rather than raised above it). It truly did take me a minute to figure out what you’d done visually.
“Ignoring ask/tell” is ambiguous.Does it mean “operate as if there were no ask/tell, just the thing in the ring” or does it mean “operate as if the ringed expression were physically in the other sprite’s scripting area”? I think I’d say “if inside ASK/TELL, reports the asking object, not the one asked” or something.
Nice! One thing I’d recommend is adding seperators for each input option, instead of them all floating around? That might be hard, and if it is its fine; but that will greatly improve the look.
Nice! There is that weird dead space in the middle upper area, perhaps adjust the positions of the blocks a tad bit? And maybe make some of the lines connect with others (so theres just one continuous border).