I want to scale a small, 16x16 costume up, however when i use the "set size" or "stretch" blocks they're blurry. is there a way around this?
In general, any small, bit-mapped image isn't going to look perfect if scaled up.
But if your initial image is a vector format, then it can look quite good when scaled up.
the thing is, i can't simply convert a bitmap image to vector; the image is wiped when i do that in the snap editor.
Maybe worth trying an external svg editor like Inkscape and import them
yeah, i can always do that. however i would still like a solution for changing the size of non-vector images, without blurriness, especially due to script-created costumes.
i thought of doing something like the image above, however...
it ends up weirdly stretched.
In this case, then it is possible
Busy with family stuff for a few hours but I'll come back to it later (if someone else hasn't provided a solution before then)
Below says "Stamp", but it also applies to stretch:
thanks! yeah, i knew i messed up with that at some point.
Taking Brian's basic algorithm, I've come up with this sped up version
[edited to add custom reporter version]
soon™, I'll release the (stretch (costume) to (x) by (y) using [algorithm v])
for exactly this
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