Anchoring sprites makes them share everything from rotation to color value. Is there a way to just make them move together, without using a forever go to block? I’d like something that lags less.
When you move the anchor sprite, all its attached sprites will also move.
My intention is to make something that “anchors” but only considers movement. So if one rotates, the other shouldn’t.
By default when you attach a part to an anchor, the part rotates together with the anchor. This is indicated by the circular-arrow-button in the part’s sprite icon:
This is toggle button. clicking on it changes the part’s rotation style to “rotate independently”, which is indicated by a horizontal arrow:
This lets you build all kinds of fun string puppets, engines and “virtual machines”, such as this one:
Or programmatically:
set [my dangling? V] to <<true>>
yes! thanks
So dangling strictly refers to movement?
Dangling strictly refers to rotation.

