it should be already saved. the code is in the “save button” sprite.
i imported your save button sprite in my project: all work !
in your version, the problem seem come from this: (danger and ground sprite)
In the save button, you are creating a clone of danger, probably the new clone touch another danger clone and it immediatly delete in the when i start as a clone script. After that you tell the clont to do something, but the clons was deleted…
reverse your strategy: (in my version)
and when you create the clone (it do not touch another clone) so you don’t need to delete it if it touch another clone like this: (in my version)
okay, Thank you.
If you want I can credit you in the game.
as you wish, i like to help !
I noticed something, draw something, save it, hit the green flag, try to load your level: nothing appear !
I know the problem but i let you search and think about it… If you don’t found the problem and the solution, let me know !
You could also simplify <<touching [mouse-pointer V]?>and<key([backspace]::variables)pressed?><(Editing)=<true>>::operators> to <<touching [mouse-pointer V]?>and<key([backspace]::variables)pressed?>(Editing)::operators>
and <<not<touching(Danger)?>>and<not<touching(Ground)?>>> to <not<<touching(Danger)?>or<touching(Ground)?>>
You reply to me but it’s not my code…
The OP could also see the reply
yum
There’s a typo in your post.
I fixed it: and when you create the clone (it do not touch another clone) so you don’t need to delete it if it touch another clone like this: (in my version)
Thank you


