Hi, I am Kikiboom7, I am working on an New Library Called Gravity.
This is the blocks:
set [y V] force to (-6) :: #1fa2ff
push up with force (10) :: #1fa2ff
if touching [sprite2 V] then stop falling :: #1fa2ff
spin while falling :: #1fa2ff
when i was falling :: hat #1fa2ff
float at the middle :: #1fa2ff
kick at direction (90 v) with force (14) :: #1fa2ff
<falling? :: #1fa2ff>
<landed? :: #1fa2ff>
when i was landed :: hat #1fa2ff
10/10 blocks done (Perfect!)
this Library is Coming to be published as a fanmade!
[velocity V] :: #00cdff reporter
set [velocity V] to ():: #00cdff
kick in direction (90) force () :: #00cdff
set gravity center to [ground V]:: #00cdff
set gravity center to x: () y: ():: #00cdff
The traditional name for what you’ve called FLING is KICK, from the physics microworld made by Andy DiSessa in Logo back in the day. The virtue of that name is that you can kick something that’s already moving, whereas you can only fling something that’s at rest in your hand.
I don’t understand how you convert a force in Newtons into the behavior of a sprite. You’d have to know the mass of the sprite, and you’d need a way to convert from SI units to turtle steps. It’d be easier to work with an imparted acceleration in steps per second per second.
I cannot take a look at the project. I even checked your profile page and there is no such projects.
You publish projects by opening the project menu , then clicking on “Open…”. Find the project you want to share, click on it, and instead of opening it, click “Share” then “Publish”.