Feel free to help me debug my new fighting game project! here's the link: Fighting Game Foxy by oscar robinson - Snap! Build Your Own Blocks (berkeley.edu)
Hey, everybody. In case you need the link again, here it is. I'm having trouble debugging Foxy's attack movements and getting them to work. I could really use some help right about now... I may need some help on debugging this fighting game i made - Share your Projects - Snap! Forums (berkeley.edu)
"Slash sequence" is interrupted by "Idle". They run concurently messing with costume.
m'kay, how do i fix it? do i just remove idle or is there another way
Did you mean to reply to this post?:
Also I was saying you should edit the post so the category is Snap! Editor
There is a demo project:Username=dardoro&ProjectName=Fighting%20Game%20Foxy.II. To avoid overlapping of an animation sequences costumes are switched in coordinated way by dedicated loop.
changes costumes in chosen intervals.
a costume, timeout and looping mode can be chosen. This way, at any given moment only one animation is performed.
Sprite has many costumes in sequence : Pose, Pose1, Pose2... Animation is choosen by setting local variable "pose". In looped mode after last costume named e.g "Pose3", the "Pose" is choosen again. Otherwise "Idle" is started.
Thanks