Heres a fun one:
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Change the first menu, and the final item will update.
Since you can store block variables and access them across block hats, this is basically a mini Snap! instance just.. without the stage, sprites, and just input slots and and a dream. But eh, you can still access (albeit that kinda ruins the one-block system) the stage, and you could create a sprite and tell it to do stuff.
Once again:
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Click the dropdown, and the counter should increase by 1 every second.
I did figure out something, and it is that you can NOT get the latest value of something by its variable in a forever loop or such, it always sticks with what it was. So you can’t change settings while its running (well, maybe theres something you can do without slots for settings, e.g. a button to set a block variable).
This is a fun challenge.
I was going to make a console, but then I realized BOTH the multiline and code slot types are unsettable! A lot of other slot types are unsettable (hope this is fixed in the next update). Wait.. you can use multiple inputs! So I can have multiple lines!