But I have a question.
What is it? Just tell me the question.
The beetle not only serves as the one extruding shapes but also as the camera.
To adjust the camera, you have to use blocks that position the beetle, for example move (1) steps::rgb(92,181,255) or rotate [z V] by (15)::rgb(92,181,255). Be sure to stop extruding after the shape has been constructed when you fine-tune the camera! Experiment with them until it suits you.
In the 3D window, where the camera will be is represented by the beetle.
can we be more active on this forum?
We might
hopefully
Hey I have a project with that mod but I don’t know how to make a 3d modeling program from them
You have to open the 3D window at the top of the Beetle Category, It’s not
strictly obvious what that is, because it’s the same place as “make a
variable” in the variable category, because that is the stage that beetle
blocks uses instead of the standard stage.
Welcome to Snap! People have already explained most things about Beetle, but you can help too!
I’ve been messing around with the beetle stuff but when I try to use any beetle block for some reason any script that has beetle blocks except for the beetle view reporter has the entire script get stuck on that block
Also welcome notilen5
Pop position also works but all the other ones don’t work
Try constructing a script that has such a problem, then show it to us!
I accidentally cut that message off. Those are the only blocks I can use and the rest stop on any beetle block besides those the script stalls.
can you giive it as a script pic?
Okay, I am not sure why. It works perfectly fine for me.
What do you see in the 3D Window?
nothing in the 3D window




