I want to create a blur effect (which I've figured out), but I don't want it to click in unless the sprite is moving fast enough.
i quickly made this just now, it reports the change between the current value and the value of the last time it was called (ex 5 -> 8, reports 3)
some things to note:
- this uses block variables, so to use it across multiple sprites, you need to set a variable to this
- this is mostly, if not entirely framerate-dependent so device performance can have different results
for what you need, set this up in the editor and it'll report a list with the x and y changes
(Δ (position)::motion)
ty