How to detect how fast a sprite is moving?

I want to create a blur effect (which I've figured out), but I don't want it to click in unless the sprite is moving fast enough.

delta block
i quickly made this just now, it reports the change between the current value and the value of the last time it was called (ex 5 -> 8, reports 3)
some things to note:

  • this uses block variables, so to use it across multiple sprites, you need to set a variable to this
  • this is mostly, if not entirely framerate-dependent so device performance can have different results

for what you need, set this up in the editor and it'll report a list with the x and y changes

(Δ (position)::motion)

ty