How does the 480 by 360 thing work?

If there’s both -240 and 240, shouldn’t the stage be 481 steps wide? And similarly, if there’s both -180 and 180, shouldn’t the stage be 361 steps wide?

Wow, I never thought about this before, but I think I understand what is going on. The sprite is not actually on the center of the pixel, it’s instead on the cross-section between pixels.

So instead of the sprite being here

┌───┬───┐
│ x │   │
├───┼───┤
│   │   │
└───┴───┘

The sprite is here

x───┬───┐
│   │   │
├───┼───┤
│   │   │
└───┴───┘