How can you make an "if then" block constantly active

i have a lot of things it can get damage but its very laggy becousse it a block per sprite

when gf clicked forever { if <> { ... } @> }

this makes snap slow, but it works:
when <> :: condition
@ego-lay_atman-bay I don’t see the condition icon

To get this block, you need to get a normal when <> hat, then right-click on the hat, then click relabel, then click when <> ::condition.

or just search it up…

can anyone give me an example in a code pleas i dont get it straight

Well then, get it curved! /j

I see it, but it’s very faint.

Hold on, it should only be that faint in flat design.

it was also kinda a minimum brightness issue, my bad.

Instead of an If Then Block try an If Then Else Block and put a wait (0.1) Seconds Block in the Else

(As Shown Below)

If whatever’s inside the If Then block can wait 0.1 seconds, this might help it not be so demanding. Feel free to correct me if I’m wrong.

the real demanding one was the

rather than the forever if.

Welcome to Snap!

Thank You @angzarr_812new

its a good thing but its like 16 different things it can dy to

dy too?

to die srr i’m not good at spelling

You’re Good

so the wait 0.1sec will not work because i have like 16 sprites too fit in that if then block i don’t think you can extend it that farr

Oh, Okay. That Makes Sense.