i have a lot of things it can get damage but its very laggy becousse it a block per sprite
when gf clicked forever { if <> { ... } @> }
this makes snap slow, but it works:
when <> :: condition
@ego-lay_atman-bay I don’t see the condition icon
To get this block, you need to get a normal when <> hat, then right-click on the hat, then click relabel, then click when <> ::condition.
or just search it up…
can anyone give me an example in a code pleas i dont get it straight
Well then, get it curved! /j
I see it, but it’s very faint.
Hold on, it should only be that faint in flat design.
it was also kinda a minimum brightness issue, my bad.
the real demanding one was the
rather than the forever if.
Welcome to Snap!
Thank You @angzarr_812new
its a good thing but its like 16 different things it can dy to
dy too?
to die srr i’m not good at spelling
You’re Good
so the wait 0.1sec will not work because i have like 16 sprites too fit in that if then block i don’t think you can extend it that farr
Oh, Okay. That Makes Sense.
